Monday, July 26, 2010

Enemies

Zombies:

Zombies:
* Health: 50-100
* Attack Damage: 15 (unarmed), 20 (wrench/flashlight)
* Levels Seen: N/A
* Entity Code: monster_zombie_maint/labcoat/suit/tshirt/guest/biosuit_wrench/flashlight (guest is a new type of zombie)

Fat Zombie:
* Health: 100
* Attack Damage: 15 (unarmed), 20 (flashlight)
* Levels Seen: N/A
* Entity Code: monster_zombie_fat/fat2/fat_wrench

Flaming Zombie:
* Health: 150
* Attack Damage: 15 (unarmed)
* Levels Seen: N/A
* Entity Code: monster_zombie_bernie

Chainsaw Zombie:
* Health: 250
* Attack Damage: 20 per second (chainsaw)
* Levels Seen: N/A
* Entity Code: monster_zombie_sawyer

Pistol Z-Sec:
* Health: 55
* Attack Damage: 4 per round (pistol), 8 (melee/kick)
* Levels Seen: N/A
* Entity Code: monster_zsec_pistol

Shotgun Z-Sec:
* Health: 90
* Attack Damage: Up to 28 (shotgun), 6 (melee)
* Levels Seen: N/A
* Entity Code: monster_zsec_shotgun

Machinegun Z-Sec:
* Health: 90
* Attack Damage: 3 per round (machine gun), 6 (melee)
* Levels Seen: N/A
* Entity Code: monster_zsec_machinegun

Shield Z-Sec
* Health: 110
* Attack Damage: 4 per round (pistol), 7 (melee), 12 (charge)
* Levels Seen: N/A
* Entity Code: monster_zsec_shield

Commando:
* Health: 170
* Attack Damage: 12 (tentacle), 12 (kick)
* Levels Seen: N/A
* Entity Code: monster_zombie_commando

Chaingun Commando:
* Health: 225
* Attack Damage: 3 per round (chaingun), 12 (melee)
* Levels Seen: N/A
* Entity Code: monster_zombie_commando_cgun

Marine Zombie:
* Health: 230
* Attack Damage: 4 per round (plasma gun), 40 (rocket), 1-40 (rocket splash), 40 (grenade), 40 (grenade splash), 3 per round (machinegun)
* Levels Seen: N/A
* Entity Code: monster_zombie_marine_machinegun/plasmagun/grenade/rocket

Demons:

Imp:
* Health: 130
* Attack Damage: 8 (claw), 12 (fireball), Up to 5 (fireball splash), 17 (leap)
* Levels Seen: N/A
* Entity Code: monster_demon_imp

Maggot:
* Health: 80
* Attack Damage: 6 (claws), 16 (leap)
* Levels Seen: N/A
* Entity Code: monster_demon_maggot

Pinky Demon:
* Health: 220
* Attack Damage: 10 (melee), 23 (leap)
* Levels Seen: N/A
* Entity Code: monster_demon_pinky

Wraith:
* Health: 130
* Attack Damage: 8 (claw)
* Levels Seen: N/A
* Entity Code: monster_demon_wraith

Lost Soul:
* Health: 20
* Attack Damage: 12 (bite or charge)
* Levels Seen: N/A
* Entity Code: monster_flying_lostsoul

Trite:
* Health: 20
* Attack Damage: 8-12 (bite), 20-30 (explode)
* Levels Seen: N/A
* Entity Coode: monster_demon_trite

Tick:
* Health: 20
* Attack Damage: 5-10 (bite), 20-30 (explode)
* Levels Seen: N/A
* Entity Code: monster_demon_tick

Cacodemon:
* Health: 200
* Attack Damage: 20 (bite), 25 (fireball), 5 (fireball splash)
* Levels Seen: N/A
* Entity Code: monster_flying_cacodemon

Revenant:
* Health: 272
* Attack Damage: 16 (claw), 10 (each rocket), Up to 10 (rocket splash)
* Levels Seen: N/A
* Entity Code: monster_demon_revenant

Cherub:
* Health: 50
* Attack Damage: 5 (claw), 12 (leap attack)
* Levels Seen: N/A
* Entity Code: monster_demon_cherub

Arachnotron:
* Health: 455
* Attack Damage: 11 per round (plasma cannon), 9 (leg attack)
* Levels Seen: N/A
* Entity Code: monster_demon_arachnotron

Mancubus:
* Health: 1000
* Attack Damage: 20 (blast), Up to 20 (blast splash), 40 (melee)
* Levels Seen: N/A
* Entity Code: monster_demon_mancubus

Arch-Vile:
* Health: 425
* Attack Damage: 12 (claws), 20 (fire)
* Levels Seen: N/A
* Entity Code: monster_demon_archvile

Hell Knight
* Health: 900
* Attack Damage: 12 (claw), 15 (bite), 20 (fire), Up to 20 (fire)
* Levels Seen: N/A
* Entity Code: monster_demon_hellknight

Vulgar:
* Health: 150
* Attack Damage: 5 (claw), 10 (leap attack), 10 (plasma ball), Up to 10 (plasma splash)
* Levels Seen: N/A
* Entity Code: monster_demon_vulgar

Bruiser:
* Health: 825
* Attack Damage: 20 (fireball), Up to 20 (splash damage), 16 (melee)
* Levels Seen: N/A
* Entity Code: monster_demon_bruiser

Bosses:

Vagary:
* Health: 1,300
* Attack Damage: 5 (web), 12 (claw), 50 per 3.5 second sonic wave
* Levels Seen: N/A
* Entity Code: monster_boss_vagary

Spider Mastermind:
* Health: 1,7500
* Attack Damage: 3 per round (chaingun), 60 (stomp)
* Levels Seen: N/A
* Entity Code: monster_boss_spidermastermind

Cyberdemon:
* Health: 2,200
* Attack Damage: 40 (Rocket), Up to 40 (rocket splash), 400 (stomp)
* Levels Seen: N/A
* Entity Code: monster_boss_cyberdemon

Hell Spawn:
* Health: 4,000
* Attack Damage: Spawn any enemy (except for zombies and bosses of course)
* Levels Seen: N/A
* Entity Code: monster_boss_hellspawn

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