Wednesday, July 28, 2010

Level 4: Sub Control

Characters: James Harrison (radio)
Weapons / Items: Medkits, Armor Shards, Security Armor, Bullets, Shells, Clips, Pistols, Shotguns, Machine Guns, Grenades
Enemies: Machine Gun Z-Secs, Pistol Z-Secs, Shotgun Z-Secs, Imps, Maggots, Trites, Ticks, Maintance Zombies, Fat Zombies, Skinny Fast Zombies, Scientist Zombies, Suit Zombies, Pinky Demons
PDAs: Eddie T. Wassoski, Michael A. Kason
Primary Objective: Escape Sub Base
Secondary Objective: Find the Sub Control Room
Codes: Cabinet #015 (923), Cabinet #018 (498)

Script:

(beginning)

James Harrison: Marine, you need to capture the main control room of Sub Control. The Demons shall not drain the life support systems. Once you capture the room, I'll let you know what to go on from there!

(half-way to the control room)

James Harrison: Marine! The Control Room! The Demons are trying to break into there! It's protected though, it's demon-proof, like our hide-out, but not for long.

(at the control room)

James Harrison: Great job! We held the room. Now, there is this former UAC Mars scientist named Mark Caseon. He just contacted me saying the Demons are ocean-proof, they hate water, and the ocean. The only way for them to get to the surface is the Subs. Take the final sub to the surface, we'll be there too. I just shut down the portal, so I don't think anymore demons would be a problem. Unless.... Nevermind, we'll meet you at the secondary Sub Station. Go through Sub Warehouse to get there.

PDA Info:

* Name: Eddie T. Wassoki
* ID Number: 301-3DQ
* Rank: Security Specialist
* Post: Sub Control
* Security Clearance: Main Control Room

Emails:

Title: Security Cabinet
From: Darrick Stone

Eddie,
You're issue of cabinet #015 has been fixed! I hope this helps out. The code for cabinet is: 923.

Title: Control Room Door
From: Harold McAffery

I need security clearance to the control room again. Mr. Cetti told me to get shit taken care of there. That son of a bitch, Cetti! Why is he is the boss around here. He's not a nice guy. I don't like him. Do you?
- Harold McAffery

* Name: Michael A. Kasen
* ID Number: 09134B
* Rank: Head-Controller
* Post: Sub Control
* Security Clearance: General Access

Emails:

Title: Cabinet #018
From: Darrick Stone

Mike,
The fix to cabinet #018 is complete. The new code is: 498.

Title: Drink in Sub Labs
From: Tom Baker

Hey dude!
You should totally have a drink with us here in Sub Labs. They have the new Jug-O-Beer I was telling you about. It is totally awesome, dude! Come over here, and try some in your break!
Rock out!
Tom

Audio Logs:

Sub Research Cabinets:

"This is the audio log of Mike Kasen, date is March 3rd, 2148. I've been getting some code issues to storage cabinets in Sub Research. None will open to any of my codes. No code works, I've tried everything! I wish I could find out who's changing the codes. I suspect Mr. Cetti is behind this, that creep. Well, I hope this gets better soon. With my old code: 439 didn't work, I don't know what's going on. I got a code bot to handle it. I'll let you know what goes on later. End of log."

Nothing Works:

"This is the audio log of Mike Kasen, date is March 4th, 2148. The Code Bot exploded today while while it was getting the cabinet to get working. Now the panel is damaged too, and all the crap in there is trapped! Well, some things aren't meant to be, I guess. *Sigh* Well, I left some important stuff in there. I taken the cabinet to Sub Warehouse for now, and some of the Warehouse guys know what to do. End of log."

Monday, July 26, 2010

Level 3: Sub Research

Characters: James Harrison (radio), G. Ivan
Weapons / Items: Medkits, Armor Shards, Security Armor, Bullets, Shells, Clips, Pistols, Shotguns, Machine Guns, Grabber, Ratation Shielding Suits
Enemies: Pistol Z-Secs, Machine Gun Z-Secs, Imps, Maintance Zombies, Scientist Zombies, Suit Zombies, Maggots, Skinny Fast Zombies, Fat Zombies, T-Shirt Zombies, Lost Souls, Bio-Suit Zombies
PDAs: Melvin K. Larror, Mark C. Lutes
CDs: Double-Barreled Shotgun Briefing
Primary Objective: Escape Sub Base
Secondary Objectives: Find entrance to Sub Control
Rooms: Sub Research Lobby, Office 1-A, Office 1-B, Hallway 5-L, Hallway 5-M, Office 2-C, Research Scanner Room, Research Break Room, Research Lab 1, Waste Chamber 1, Research Lab 2, Hallway 4-I, Office 9-A, Research Lab 3, Waste Chamber 2, Research Lab 4, Sub Control Airlock

Script:

(when you get there)

James Harrison: Marine, this is James. Sub Research has many shit going on in there. If you find yourself going near radiation areas, use some Radiation Shielding Suits scattered around that area. You won't survive 1 minute in there without it. So be careful. Make your way to airlock to Sub Control.

(when you get to Research Lab 1)

G. Ivan: *GASP* Oh, you Marine. Wait, I seen you before. You were that guy outside the elevator with me. Well, I'm glad you survived! This Radiation area is dangerous, so you'll need Radiation Shielding Suit. It won't last long, but you'll find other suits around, you can take the canisters off them, and put them in yours. I wish you best of luck, you can take my suit.

(1st time)

G. Ivan: You go ahead, I'll lock the door after you leave, I think I'll be safe.

(2nd time)

G. Ivan: I need to stay here, and make sure Radiation levels don't go to high, and scatter around the facility.

(3rd time)

G. Ivan: Get some help, okay? But I'll need to stay here for now.

(UAC Voice in waste airlocks)

UAC Voice: Please put on Radiation Shielding Suit before entering the Waste Tunnel.

(UAC Voice in outgoing airlocks)

UAC Voice: Radiation Drainage showers activated.

(after shower rinses down the suit)

UAC Voice: Radiation shower completed. Please remove suit before exiting the airlock. If you feel anything strange going on with you, please report to a Medical Station for a checkup. Have a nice day!

PDAs:

Name: Melvin K. Larror
IQ Number: 109DB1-P0C
Post: Sub Research
Rank: Radiation Specialist
Security Clearance: Waste Tunnel 2

Emails:

Title: Radiation Levels
From: Nathan McAffery
Mr. Larror,
Are you sure you got the Radiation Controls under control, because we keep getting weird green fog around Sub Control. Although nobody is getting sick from it, it's just strange.
- Nathan McAffery

Title: Green Fog
From: Laura Carrington
Hello,
I am getting reports of Green smoke around Sub Control. Is everything okay down there?
- Head Scientist
Laura Carrington

Tite: Strange Smoke
From: Frank Nelson
Mr. Larror,
Stuff is getting real screwed up down here in Sub Control. GREEN SMOKE, MAN! Change your goddamn levels there, I can't see much when I walk down the hallways. We were ordered to wear strange gas masks throughout the day, and I'm tired of it! Please, modify the levels.
Thanks!

Audio Logs:

"This is the audio log of Melvin Larror, date is Augest 1st, 2148. Sub Control keeps reporting weird green smoke around the area, it's not making anyone sick, but it's strange. I dunno if it's radiation leak from the vents, or something from the ocean, or I dunno. Really this is strange.
I mean some scientists were researching it, but didn't have a clue what it was. Well, my men are working on the vent shafts to check of any leakages, but so far, nothing. We need experts. This is Melvin Larror signing off.

Name: Mark C. Lutes
IQ Number: P1390-D82
Rank: Maintance Technion
Post: Sub Research
Security Clearance: General Access

Emails:

Title: Broken Controller
From: Oscar Martinez
Hey,
There is a broken controller here in Sub Portal. Can you come down here, and fix it?
- Martinez

Title: Make Your Job Easier!
From: Martianbuddy.com
Is your job a pain in the a$$? You need to make your job easier. Or you can just get a robot to do your work, and still get paid! The new Automatic robot glove will do all the work for you, so you don't have to force yourself to do it. This new Robot Glove will go around your arm, and it'll fix everything for you, and you can just sit back, and relax!
Martian Buddy is always your buddy!

Level 2: Sub Labs (part 2)

Characters: James Harrison, Dr. West, R. Marks, F. Campbell, Q. Gerold
Weapons / Items: Medkits, Armor Shards, Security Armor, Bullets, Shells, Clips, Pistols, Shotguns, Machine Guns
Enemies: Scientist Zombies, Maintance Zombies, T-Shirt Zombies, Suit Zombies, Pistol Z-Secs, Shotgun Z-Secs, Machine Gun Z-Secs, Imps
PDAs: Sam M. Hartman (at common area), Antonio B. Mendez (at eastern lab)
CDs: Welcome To Sub Station (fell out of the information computer)
Primary Objective: Escape Sub Base
Secondary Objectives: Get to the Sub Docks Room, Get to the elevator that leads to Sub Research
Rooms: Weapons Labs, Eastern Lab, Western Lab, Central Lab, Central Processing, Central Sector, Labs Common Area, Labs Restroom, Labs Lobby, Labs Security Checkpoint, Sub Docks

Script:

James Harrison: Marine? Marine? You okay? Thank god! Listen, Hell is released again!

Dr. West: Yeah, worse part is, in Earth.

James Harrison: Luckly, the Demons won't be able to be far, unless they have a sub, they can't leave the Sub Facility, but just in case, UAC Earth's shields have been active, and no Demons can leave without shutting the field down, and they need proper clearance. This is the safest room in the Sub Base we're in, it's Demon proof. Now, our transmission stopped working, so you'll need to go to the surface, and contact help. We can't stay in here, we don't got much food. I always carry my lunch so if we're hungry we'll have that.

Dr. West: I'm hungry, now!

James Harrison: Yeah, shut up, West! Now, go ahead, you're the only one who has weapons, so you have to go on yourself. Sub Docks ain't far. Just be careful of any Zombies, or Demons. I'm sure you'll find weapons. If you need me, radio in. I'll stay in contact with you with your radio. Good luck, Marine, and stay safe! This is the UAC for god's sake.

(talking to James)

James Harrison: Go on, Marine. We'll be fine.

(2nd time)

James Harrison: We can't come with you, we have no weapons, or experiance in using them.

(3rd time)

James Harrison: We'll be okay, just go on!

(talking to Dr. West)

Dr. West: Don't forget about us, man!

(2nd time)

Dr. West: Go ahead to the surface, and call for reinforcements.

(3rd time)

Dr. West: We don't have much time, Marine.

(talking to the first scientist)

M. Marks: Oh, jeez! I can't believe this is happening!

(2nd time)

M. Marks: Please go, Marine! I don't want to stay here!

(3rd time)

M. Marks: Oooooh! I'm soooo scared! But I must not panic.

(talking to the second scientist)

F. Campbell: So, this is what my brother, Jack has been into, huh?

(2nd time)

F. Campbell: My brother had experiance with a BFG before he died. BFGs are quite useful!

(3rd time)

F. Campbell: Find as much types of weapons as you can. More weapons, means more powerful you'll be!

(finding Q. Gerold in a vent shaft behind filing cabinets)

Q. Gerold: Marine? Oh thank god, you're alright! Listen, vent shafts are safe to be in, Demons never go in them. I did research on that in UAC Mars. Now, go on ahead. Get help! Also, be sure to pick up any lying medkits, or armor around, you'll need them. Good luck!

(when you get to the Docks, the last sub gets active, and is goes away)

James Harrison (radio): Marine! Some survivers went into that last Sub. There's no more! All the others are either gone, or out of order. Wait, there's another Sub Docks at the other side of the facility. There's an elevator at Central Sector that'll take you to Sub Research. You could go through another security checkpoint around here, but you don't have clearance. That elevator however can get clearance by Dr. Mendez's PDA. Besides, it's a safer route then through Sub Security, or Sub Teleporter sectors. I'll be here trying to shut down that portal. Good luck!

Level Description:

The Sub Labs is the Sub Base's sector that houses fantastic experiments, and machines to help out in the future. The Sub Labs also connected to the main Sub Docks, and an elevator that leads to Sub Research Facility.

PDA Info:

* Name: Antonio B. Mendez
* IQ Number: 309 X9012
* Rank: Scientist
* Post: Sub Labs
* Security Clearance: Sub Research Elevator

Emails:

Title: Translation Machine
From: Fernando Lopez

Hola, Tony!
I got you a great machine for you to help with the english language, like I did! There is a great translating machine in Beta Labs! You should try it out, it can help for any language!
Your friend,
Fernando

Tilte: Your Report
From: Tommy Cetti

Tony!
I don't understand your report at all! I am very upset with you, and I'm coming down there to have a talk with you. You're on probation, "amigos".
- Tommy Cetti

(No Audio Log)

* Name: Sam M. Hartman
* IQ Number: 401-319X
* Rank: Private First Class
* Post: Sub Labs
* Security Clearance: General Access

Emails:

Title: Free Pizza!
From: Quinton Gerold

Hey Sam!
I heard there's a pizza just for you in the Common Area! A whole box with everything you like on it! Enjoy it, before it's gone! ;-)
- Quinton

Title: RE: Free Pizza!
From: Quinton Gerold

Hey Sam!
It was just a prank! I just thought it would be a good laugh, but I guess I was wrong. Sorry, buddy! :-)
- Quinton

(Orginal Message)

You tricked me, Quinton! There's no pizza! All I saw was Corn Bread! You know I hate Corn Bread! You did a prank on me, yes? I hate pranks you know! Next time, I'll report this!
Sam.

Audio Log:

This is the persoanl audio log of Sam Hartman, date is Augest 29th, 2148. We had a pizza and beer party at the Common Lounge today, and it was awesome! Misty showed herself to everyone, and told me she'll meet me at my room at 8! This is awesome!Well, I best prepare myself. I gotta remember some supplies I need: Red Wine, Candles, a condom, some flowers, and some cigarettes. I think I can get those at the Gift Shop at Earth City. I can't wait! Sam Hartman, end of log.

(end of level)

Level 1: Sub Labs

(Note: First time, Second time, and third time in the script menu is how many times you talk to this person)

Characters: M. Michaels, K. Volom, F. Berns, T. Cetti, D. Rosenberg, M. Truman, W. Leeve, G. Ivan, C. Johnson, J. Cross, P. Rogers, A. Mendez, E. Maccer, Q. Gerold

Weapons / Items: Flashlight, Pistol, Security Armor, Bullets, Armor Shards, Shells

PDAs: Persoanl, Mike A. Hernendez

Primary Objective: Meet up with James at the Weapon Control.

Secondary Objectives: Head to the Security Checkpoint. | Get your Armor and Weapons.

Storage Cabinet / Door Codes: Cabinet #014: 498 (Armor Shards, Bullets, Shells)

Rooms: Submarine Dock, Labs Security Checkpoint, Labs Lobby, Central Sector, Labs Restroom, Labs Common Area, Eastern Labs, Central Labs, Western Labs, Storage Area #014, Central Processing, Weapons Labs

Script:

(getting out of the sub)

UAC Voice: Welcome to UAC Sub Facility. This is our underground research facility for UAC Earth. We hope you have a safe and happy day. If you need any instructions, please go Information monitor for help.

(talking to the other marines getting out of the sub)

M. Michaels: Sorry, buddy. Got work to do.

K. Volom: Hey, we can talk later, dude.

F. Berns: Got to do something right now. I think you do too.

(guy on a bench)

T. Cetti: What the hell do you want? Leave me alone!

(second time)

T. Cetti: Didn't your mother tell you, "Not to talk to strangers"?

(third time)

T. Cetti: You still bothering me? I'm warning you, man, if you don't go away, I'll just keep bothering you when you don't want to be bothered. So get your ass out of my face!

(security checkpoint)

Security Guard: Welcome to the Sub Labs, Marine! We're gonna do a quick bio-scan. Just stan on one of those squares.

(once on the square)

Security Guard: Alright then, just hold still.

(once scan is done)

Security Guard: Alright, come on through.

(outside the scanning room)

Security Guard: Alright, Marine, I have your armor, flashlight, and pistol right here. Just put them on, and you can continue.

(once you have the stuff)

Security Guard: Alright, you're geared up! Just look for the Weapon Labs, James is in there, waiting. Have a nice day!

UAC Voice: The UAC loves, and cares for all it's employees and guests. Abserve all signs, and follow the rules, to make sure nobody gets in harms way!

(at Lobby a maintance worker is working on pipe)

M. Truman: Hey, bud! Kinda busy now.

(2nd time)

M. Truman: Sorry, can't bothered now.

(3rd time)

M. Truman: Look, we can talk later.

(front desk man)

D. Rosenberg: Looking for Weapon Labs? There's a map over there. Help yourself!

(2nd time)

D. Rosenberg: Can't talk now, got files to backup.

(3rd time)

D. Rosenberg: Can't be bothered now. Busy, busy, busy!

(maintance man down the hall)

W. Leeve: No time to talk, I have work to do.

(2nd time)

W. Leeve: Didn't I just say I was working?

(3rd time)

W. Leeve: Damn, dude! What do you want from me?

(guy waiting for the elevator in Central Sector)

G. Ivan: Damn! Why the hell is taking this elevator so long?

(1st time)

G. Ivan: Hey, buddy. Do you know how to fix elevators? I'm trying to get a ride to Sub Research Sector.

(2nd time)

G. Ivan: Unless you can fix an elevator, please, leave me be.

(3rd time)

G. Ivan: Hey, I'd talk if I wasn't so pissed!

(maintance worker in common area)

R. Newman: Ha! Touchdown!

(1st time)

R. Newman: Hey, watching the game now. Can't be distrubed.

(2nd time)

R. Newman: Hey, I get cranky if people interupt me!

(3rd time)

R. Newman: Leave me the hell alone, man!

(maintance worker drinking)

C. Johnson: Wussup, homie? Drinking right now.

(2nd time)

C. Johnson: Hey, homie, I got that....ehhh.... I forget.

(3rd time)

C. Johnson: Yo, yo, yo! The gangsta's in the house!

(marine playing video games)

J. Cross: Can't...talk...playing...game.

(2nd time)

J. Cross: Don't interupt, you'll make me lose!

(3rd time)

J. Cross: Ugh! Almost died! Get outta here, man!

(scientist in eastern lab)

P. Rogers: Interesting!

(1st time)

P. Rogers: Weapon Labs is through these Labs, and Central Processing.

(2nd time)

P. Rogers: I really can't be distrubed right now.

(3rd time)

P. Rogers: I'd talk if I had time.

(another scientist)

A. Mendez: Amigos, me busy, now.

(2nd time)

A. Mendez: Me can't talk, me busy.

(3rd time)

A. Mendez: Me no speak english good, but you should know what I said.

(another scientist)

E. Maccer: Hey, I'm busy right now. Please go away.

(2nd time)

E. Maccer: Can't you see I am working?

(3rd time)

E. Maccer: Look if you want to hang out, I'll be off in my break in an hour, but until then, leave me be.

(one scientist in central lab)

Q. Gerold: Hey, you! You're going to Weapon Labs, right? That weapon is gonna blow these demons back to hell! I hope Mars gets back to normal. See I used to work there until I transfered here. I was lucky.

(1st time)

Q. Gerold: Wanna here more? Well, not now.

(2nd time)

Q. Gerold: I got work to do, I can tell you about my story later.

(3rd time)

Q. Gerold: Yes I know I was lucky, but it's not much of a big deal at Work Times.

(marine in central processing)

S. Hartman: Hmm, maybe I should go back to the Common Lounge. I'm starving!

(1st time)

S. Hartman: I'm going to the Common Lounge!

(2nd time)

S. Hartman: I wonder what I should eat?

(3rd time)

S. Hartman: Hey, buddy, you have any advise of what I should have?

(at the Weapon Labs, cutscene begins)

James Harrison: Hey, Marine, glad you could make it! We need you here, because this weapon is gonna be tested, but by the last couple of tests, scientists got all crazy, and attacked people. So if that's gonna happen, knock them out. If it gets to crazy, shoot them in the leg. Now, we're gonna fire this weapon at this little demon snake thing in this cage, and we'll see if this weapon works. Okay, Dr. West! We're ready!

Dr. West: Understood! Turn on the machine!

(the machine turns on and the scientists are controlling it, the beam fires at the demon snake, and it disappears)

James Harrison: Alright! Anyone crazy?

(silance)

James Harrison: It worked! Now, we can....

(wierd noises come from the vents with wiggly sounds, the lights go out in the room)

James Harrison: What the hell is going on?

Scientist: I dunno, sir! All the computers have been shut down!

James Harrison: Turn on the emergancy power!

(the lights go back on)

Scientist: Um, sir? Our computers went back on, but we have a wierd star with a circle around it on the screen. It looks creepy!

UAC Voice: Warning! Teleport chamber online.

James Harrison: What the hell? Who had clearance for the teleport room?

Dr. West: No one sure as hell told us they were going in there.

UAC Voice: Warning! Power failure in teleport chamber. Main shields have been disabled.

Dr. West: Shit! It must be that Snake!

James Harrison: Why would you say that?

Dr. West: Well, this gun is in teleport mode, not destroy.

James Harrison: Crap!

UAC Voice: Warning! Unknown spieces are coming out of the Teleporter. All Marines, please report to Teleport Chamber for Research. All guests in Sub Base must leave at once. All Security please make sure all Guests get out of the Base safe.

(an the gun points to the ceiling)

James Harrison: Who activated the gun?

Scientist: Not us, sir!

(the gun fires at the ceiling, the ceiling disappears, and a swirling cloud appears above)

James Harrison: Everyone! Out of the room, now!

(everyone leaves the room and the door seals at the Control Room, through the window Ocean Water bursts into the gun room)

UAC Voice: Warning! Ocean leak detected in Weapons Labs. Maintance workers, please report to Weapons Labs. Code yellow! Code yellow!

(a shock wave bursts through the control room and throughout the facility, then ghost skulls appear everywhere, the screen fades black)

PDA Info:

* Name: Mike A. Hernendez
* IQ Number: 490 3X-9190
* Post: Sub Labs
* Rank: Maintance Chief
* Security Clearance: General Access

Emails:

Title: Broken Filing Cabinet
From: Dr. William Brain

Mike,
I have a broken filing Cabinet in the Southern Lab, it won't open to my code, and I didn't see anyone change it when I saw a video from the security cameras. I need it fixed, because my report is dude this Thursday.
- Dr. Brain

Title: The Common Area Windows
From: James Petersan

Yo, Mike!
Someone cracked the left window in the Common Area again! It must be that new guy who loves sports again! I think his name Vinsion, I think. Anyway, I'm gonna ask a few questions to him. My point is, can you fix that window? Thanks!
- James Petersan

Title: Get a Raise
From: Martianbuddy.com

Hello, friend!
You boss paying you poorly? You need a raise? Can't afford to get your wife something for her birthday? Well, you can get a large payraise from your boss, just like that! Log on to Martianbuddy.com for more facts!

Audio Log:

"This is the audiolog of Maintance Chief, Mike Hernendez, September 9th, 2148. I don't know how it happened. Somebody told me they saw a wierd circle with a star on it on their computers. I checked his computer, and it wasn't there. He told me he did see it, but maybe he just needed some sleep. He reported it to me two more times, and I still didn't see it, nobody else did. I asked him to go to the Medical station, and see if he could get checked out. Just in case, I checked his computer out, but I didn't see anything. The guy who reported the logo got checked out of the Medical Station, and went back to his post. He didn't report the logo again to me ever since, but two days after, I found him lying dead on the ground. The doctor said it was a heartattack, but I think I'm beginning to trust this guy a little more. I'm a bit creeped out. Well, anyway, I secured some items in Storage Cabinet #014, with the code: 498. I hope this guy rests in peace, and I hope I don't get anything to do with that logo again. End of log.

(end of leve)

Introduction

(Beginning Credits)

June 9, 2095:
The Union Aerospace Cooperation's Moon Base was attacked by Hell, and one surviving Marine has fought all demons in the base, and around Hell. As he escaped, Earth was attacked by the Demons, but the Marine the world by destroying the Icon of Sin.

November 15, 2145:
UAC's Mars Facility were doing research on Mars and Hell, but they didn't know. A technology failure caused the facility to get overrunned by Hell when they were released again. Dr. Malcolm Betruger was responsible by taking the Artifact known as the Soul Cube to Hell, causing another Hell invasion. All portals were shut down before the fleet came to rescue, only one survivor was located though.

August 8, 2147:
Between now, and the last Hell invasion, UAC was operational again. But as they were continuing their research on Site 1, an unknown source has happened. We lost contact with UAC Base after that.

August 10, 2147:
An escape pod fell from the sky down to Moscow, Russia. The guy was known as James Harrison. He says UAC Mars was taken over by Demons, and they are forming a plan of some sort after Dr. Betruger died. UAC Earth is on the alert, and cancelling all ships to anywhere near Mars. Now, UAC Earth is forming a plan to make some sort of weapon to destroy all Demons on Mars. Now continues....

(Beginning Cutscene)

James Harrison: How's that weapon coming along Dr. West?

Dr. West: Everything is in order, Mr. Harrison. Soon, we're gonna launch that weapon into Mars.

James Harrison: How about the workers on the Moon Base?

Dr. West: They are reaching the signal, and have the weapon in full-control. Soon, Mars will be Demon-less again, we can rebuild the Mars Base, and continue our research.

James Harrison: I hope so.

Dr. West: I have a job for a Marine to handle. I think you should call him up here.

James Harrison: Which one?

Dr. West: That new guy.

James Harrison: Okay, sounds good.

(Marines room)

(phone rings, he picks it up)

James Harrison: Marine? Hey, we need your help. Come on down to the Sub Facility.

(at the porting area)

UAC Voice: Attention, Bob Beckins, please report to Beta Labs.

Captain: Good morning, Marine. We're about to port into the Sub Base. Feel free to sit back, relax, and have a great ride!

(the sub swims through the ocean and arrives at the UAC Sub Base)

Captain: We're here! Good day, Workers, and Marines. I hope you enjoyed your ride.

(intro ends)

Enemies

Zombies:

Zombies:
* Health: 50-100
* Attack Damage: 15 (unarmed), 20 (wrench/flashlight)
* Levels Seen: N/A
* Entity Code: monster_zombie_maint/labcoat/suit/tshirt/guest/biosuit_wrench/flashlight (guest is a new type of zombie)

Fat Zombie:
* Health: 100
* Attack Damage: 15 (unarmed), 20 (flashlight)
* Levels Seen: N/A
* Entity Code: monster_zombie_fat/fat2/fat_wrench

Flaming Zombie:
* Health: 150
* Attack Damage: 15 (unarmed)
* Levels Seen: N/A
* Entity Code: monster_zombie_bernie

Chainsaw Zombie:
* Health: 250
* Attack Damage: 20 per second (chainsaw)
* Levels Seen: N/A
* Entity Code: monster_zombie_sawyer

Pistol Z-Sec:
* Health: 55
* Attack Damage: 4 per round (pistol), 8 (melee/kick)
* Levels Seen: N/A
* Entity Code: monster_zsec_pistol

Shotgun Z-Sec:
* Health: 90
* Attack Damage: Up to 28 (shotgun), 6 (melee)
* Levels Seen: N/A
* Entity Code: monster_zsec_shotgun

Machinegun Z-Sec:
* Health: 90
* Attack Damage: 3 per round (machine gun), 6 (melee)
* Levels Seen: N/A
* Entity Code: monster_zsec_machinegun

Shield Z-Sec
* Health: 110
* Attack Damage: 4 per round (pistol), 7 (melee), 12 (charge)
* Levels Seen: N/A
* Entity Code: monster_zsec_shield

Commando:
* Health: 170
* Attack Damage: 12 (tentacle), 12 (kick)
* Levels Seen: N/A
* Entity Code: monster_zombie_commando

Chaingun Commando:
* Health: 225
* Attack Damage: 3 per round (chaingun), 12 (melee)
* Levels Seen: N/A
* Entity Code: monster_zombie_commando_cgun

Marine Zombie:
* Health: 230
* Attack Damage: 4 per round (plasma gun), 40 (rocket), 1-40 (rocket splash), 40 (grenade), 40 (grenade splash), 3 per round (machinegun)
* Levels Seen: N/A
* Entity Code: monster_zombie_marine_machinegun/plasmagun/grenade/rocket

Demons:

Imp:
* Health: 130
* Attack Damage: 8 (claw), 12 (fireball), Up to 5 (fireball splash), 17 (leap)
* Levels Seen: N/A
* Entity Code: monster_demon_imp

Maggot:
* Health: 80
* Attack Damage: 6 (claws), 16 (leap)
* Levels Seen: N/A
* Entity Code: monster_demon_maggot

Pinky Demon:
* Health: 220
* Attack Damage: 10 (melee), 23 (leap)
* Levels Seen: N/A
* Entity Code: monster_demon_pinky

Wraith:
* Health: 130
* Attack Damage: 8 (claw)
* Levels Seen: N/A
* Entity Code: monster_demon_wraith

Lost Soul:
* Health: 20
* Attack Damage: 12 (bite or charge)
* Levels Seen: N/A
* Entity Code: monster_flying_lostsoul

Trite:
* Health: 20
* Attack Damage: 8-12 (bite), 20-30 (explode)
* Levels Seen: N/A
* Entity Coode: monster_demon_trite

Tick:
* Health: 20
* Attack Damage: 5-10 (bite), 20-30 (explode)
* Levels Seen: N/A
* Entity Code: monster_demon_tick

Cacodemon:
* Health: 200
* Attack Damage: 20 (bite), 25 (fireball), 5 (fireball splash)
* Levels Seen: N/A
* Entity Code: monster_flying_cacodemon

Revenant:
* Health: 272
* Attack Damage: 16 (claw), 10 (each rocket), Up to 10 (rocket splash)
* Levels Seen: N/A
* Entity Code: monster_demon_revenant

Cherub:
* Health: 50
* Attack Damage: 5 (claw), 12 (leap attack)
* Levels Seen: N/A
* Entity Code: monster_demon_cherub

Arachnotron:
* Health: 455
* Attack Damage: 11 per round (plasma cannon), 9 (leg attack)
* Levels Seen: N/A
* Entity Code: monster_demon_arachnotron

Mancubus:
* Health: 1000
* Attack Damage: 20 (blast), Up to 20 (blast splash), 40 (melee)
* Levels Seen: N/A
* Entity Code: monster_demon_mancubus

Arch-Vile:
* Health: 425
* Attack Damage: 12 (claws), 20 (fire)
* Levels Seen: N/A
* Entity Code: monster_demon_archvile

Hell Knight
* Health: 900
* Attack Damage: 12 (claw), 15 (bite), 20 (fire), Up to 20 (fire)
* Levels Seen: N/A
* Entity Code: monster_demon_hellknight

Vulgar:
* Health: 150
* Attack Damage: 5 (claw), 10 (leap attack), 10 (plasma ball), Up to 10 (plasma splash)
* Levels Seen: N/A
* Entity Code: monster_demon_vulgar

Bruiser:
* Health: 825
* Attack Damage: 20 (fireball), Up to 20 (splash damage), 16 (melee)
* Levels Seen: N/A
* Entity Code: monster_demon_bruiser

Bosses:

Vagary:
* Health: 1,300
* Attack Damage: 5 (web), 12 (claw), 50 per 3.5 second sonic wave
* Levels Seen: N/A
* Entity Code: monster_boss_vagary

Spider Mastermind:
* Health: 1,7500
* Attack Damage: 3 per round (chaingun), 60 (stomp)
* Levels Seen: N/A
* Entity Code: monster_boss_spidermastermind

Cyberdemon:
* Health: 2,200
* Attack Damage: 40 (Rocket), Up to 40 (rocket splash), 400 (stomp)
* Levels Seen: N/A
* Entity Code: monster_boss_cyberdemon

Hell Spawn:
* Health: 4,000
* Attack Damage: Spawn any enemy (except for zombies and bosses of course)
* Levels Seen: N/A
* Entity Code: monster_boss_hellspawn

Weapons and Items

Weapons:

Fists
* Damage: 20 per punch
* Rate of Fire (RPS): 1.45
* Levels Seen: N/A
* Default Binded Key: 1 (twice if Grabber's obtained)

Flashlight:
* Damage: 40
* Rate of Fire (RPS): 1
* Levels Seen: N/A
* Default Binded Key: F

Pistol:
* Damage: 14
* Headshot Damage: 30
* Rate of Fire (RPS): 2.5
* Reload Time (sec): 2.25
* Ammo Size: 12
* Max Ammo: 360
* Ammo Type: Bullets
* Levels Seen: N/A
* Default Binded Key: 2


Shotgun:
* Damage: 15
* Headshot Damage: 30
* Rate of Fire (RPS): 0.75
* Reload Time: ~1**
* Max Size: 8
* Max Ammo: 320
* Ammo Type: Shells
* Levels Seen: N/A
* Default Binded Key: 3 (twice after gotten a Double-Barreled Shotgun)

Double-Barreled Shotgun:
* Damage: 60
* Headshot Damage: 120
* Rate of Fire (RPS): 0.75
* Reload Time: 3.95
* Max Size: 2
* Max Ammo: 320
* Ammo Type: Shells
* Levels Seen: N/A
* Default Binded Key: 3

Grabber:
* Damage: Depends on object (instant kill for anything the size of Lost Souls)
* Levels Seen: N/A
* Default Key: 1
* Reload Time: 0.5 (recharge)

Machine Gun:
* Damage: 9
* Headshot Damage: 18
* Rate of Fire (RPS): 10
* Reload Time: 2.54
* Ammo Size: 60
* Max Ammo: 600
* Ammo Type: Clips
* Levels Seen: N/A
* Default Key: 4

Chaingun:
* Damage: 20
* Head-Shot Damage: 40
* Rate of Fire (RPS): 10
* Reload Time: 2.08
* Ammo Size: 60
* Max Ammo: 600
* Ammo Type: Belts
* Levels Seen: N/A
* Default Key: 5

Grenade:
* Damage: 150
* Headshot Damage: 300
* Splash Damage: 1-150
* Splash Radius: 150
* Rate of Fire: ~1*
* Max Ammo: 50
* Levels Seen: N/A
* Default Key: 6

Plasma Gun:
* Damage: 60
* Headshot Damage: 32
* Rate of Fire (RPS): 8
* Reload Time: 2.5
* Ammo Size: 50
* Max Ammo: 500
* Ammo Type: Cells
* Levels Seen: N/A
* Default Key: 7

Rocket Launcher:
* Damage: 170
* Headshot Damage: 340
* Rate of Fire (RPS): 1
* Reload Time: 2.08
* Splash Damage: 1-150
* Splash Radius: 175
* Ammo Size: 5
* Max Ammo: 100
* Ammo Type: Rockets
* Levels Seen: N/A
* Default Key: 8

BFG-9000
* Damage: 2000
* Reload Time: 2.5
* Splash Damage: 1-100
* Splash Radius: 150
* Ammo Size: 4
* Max Ammo: 32
* Ammo Type: BFG Cell
* Levels Seen: N/A
* Default Key: 9

Chainsaw:
* Damage: 50
* Rate of Fire (RBS): 10
* Levels Seen: N/A
* Default Key: 0

Ammo:

Bullets:
* Ammo For: Pistol
* Size: 12 (small), 24 (large)

Shells:
* Ammo For: Shotgun and Double-Barreled Shotgun
* Size: 8 (small), 16 (large)

Clips:
* Ammo For: Machine Gun
* Size: 30 (small), 60 (large)

Ammo Belts:
* Ammo For: Chaingun
* Size: 60 (small), 120 (large)

Plasma Cells:
* Ammo For: Plasma Gun
* Size: 35 (small), 50 (large)

Rockets
* Ammo For: Rocket Launcher
* Size: 1 (small), 5 (large)

BFG Cells
* Ammo For: BFG-9000
* Size: 1 (small), 4 (large)

Items:

Med Kits
* Size: 10 (small), 25 (large)

Armor:
* Size: 1 (shard), 100 (armor)

Ammo Backpack:
* Size: Any Amount of any item

Radiation Shielding Suit:
* Powers Up: Shields against radiation waste and air
* How Long Will Stay Active: 1 Minute

Berserk:
* Powers Up: Instant Death using Fists to non-boss enemies
* How Long Will Stay Active: 15 seconds

Partial Invisibility:
* Powers Up: Make you invisible
* How Long will stay active: 10 seconds

Supercharge:
* Powers Up: Heals player

Invulnerability:
* Powers Up: God Mode Active
* How Long Will stay active: 10 seconds